Basic Actions:
strike (melee attack vs Agi)
distract (melee attack vs Per; target: distracted 1 turn, +2 to hit you)
grab (melee attack vs Str; -1d6 Pwr; hit: grabbed 1 turn)
evade (action; you defending, evading 1 turn)
escape (action; while evading; not grabbed; you: leave encounter)
rearm (action; you: not disarmed)
borrow (1 use; action; unresisting target: disarmed 1 turn; you: use target's attack ability)
release (action; while target grabbed permanently; Crd vs DC 8; success: not grabbed)
coup de grace (melee attack vs Str; while target dying; hit: dead)