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(Solid hits since 2001.10.10, 10 AM)

2002.04.27 - Saturday

I Found Heaven (16:05 PST)
I did find "Heaven." He's working on a new project that looks very interesting: http://www.knology.net/~heaven/rts.htm
It's awesome that he's working on an engine that ISN'T yet another 3D shooter engine. This closed source 3D RTS engine will, no doubt, serve Heaven well.
- BFGalbraith

2002.04.24 - Wednesday

All Apologies (18:35 PST)
Game Spy had a "big move" recently, and since then we've had some difficulty uploading our web page. But, as soon as I downloaded and installed the alternative FTP program Game Spy Tech support recommended, our old FTP program started working again, along with our page hits counter!?! This is actually a compliment to GameSpy, because working with us to fix a major problem like this is not easy, because our unofficial Galbraith Games battle cry is: "we're very busy full time students!"
- BFGalbraith

H&S Docs (18:05 PST)
I fixed the H&S docs regarding a play control issue. (Using run button and attack button simultaneously to select heavy attack works fine, it does not automatically go into run mode, which is the way it should be.)
- BFGalbraith

2002.04.15 - Monday

Why didn't you tell me?? (8:45 PST)
Did you know almost all of the links on the main H&S Docs page were broken? I didn't. (No thanks to the "Gates of Hell.") If you see any broken links anywhere on this site, please let me know as soon as you find them. Anyways, I have fixed the broken links I found.
- BFGalbraith

2002.04.13 - Saturday

Many Worlds (20:30 PST)
Did you know that there are actually 9+ Squawk worlds? We only have sparse info on 5 of them on the Squawk RPG Web page right now. (Looking at the HTML you can see there was supposed to be a 6th, "Peleg." Hopefully we will have info about Peleg and 2 or 3 others up sooner than later :)
- BFGalbraith

2002.04.11 - Thursday

Increased Traffic (7:30 PST)
It looks like we got about 6,000 solid hits on this site in the 1st month after we released the Hack and Slash Action RPG computer game test. That is about 200 hits a day average (compare that to our about 65 hits per day average from before.) Total solid hits since 2001.10.10 10 AM as of 9:45 AM on 2002.04.08 was 15,459.
- BFGalbraith

2002.04.10 - Wednesday

Crystal Space v. 0.94 (7:40 PST)
It's true, there is a new Crystal Space release (version 0.94) out now. For those of you who may not know, Crystal Space is a very advanced cross-platform graphics engine. It was the 1st "open source" 3D graphics engine I know of to become very popular. It is becomming more complete all the time, and games are being developed with it now. It is very modular and flexible.
- BFGalbraith

2002.04.09 - Tuesday

Where is Heaven? (8:05 PST)
If you helped in the creation of the old Quake TC "The Sword of Ares," or if your material was used in that TC, and that material hasn't been put up as part of The Free Models Project or Free Game Arts Textures, please contact me if I haven't already contacted you. (In it's early development, "The Sword of Ares" was also called "CyberDawn.")

I am having a very hard time finding a guy who helped with some of the chase cam code referred to in The Sword of Ares documentation as: "Heaven" aka "Wrath" of the Clan 7 Deadly Sins (and then to get ahold of him there's this dead HTML address: ) http://panama.gulf.net/~heaven/ . If you are this person or know what happened to this person, PLEASE contact me ASAP.
- BFGalbraith

2002.04.08 - Monday

Funny Story (8:10 PST)
Something funny happened this weekend. A "freindly ('net) surfer" who's also a "The Sword of Ares" fan found the full version of The Sword of Ares. This opens some interesting possiblities. Just one problem: we have to figure out what the password is! As we say in the industry, "lol."
- BFGalbraith

2002.04.06 - Saturday

And the winner.. (9:00 PST)
Even with all open source projects considered, MilkShape is still by far the best modeling program around for your dollar. But besides MilkShape, the most promising model editor in development I've seen was actually called a "Milk Shape Clone." Well, "Milk Shape Clone" is a horrible name for it because it's not complete enough yet, it IS open source, and it's doing some things a lot different (better) than Milk Shape does. This project has an official name which it goes by more often: Jenkara.

Here's the temporary Jenkara site. At least check out this screen shot. (We'll definitely be posting news about this project in the future about site changes, progress and further info). Also impressive is the resume of Jenkara's author, C.J.Collier.
- BFGalbraith

2002.04.04 - Thursday

3D OS OS: Darkport VR (15:30 PST)
I've heard rumors about a "3D open source operating system" or a "Quake based OS" for some time. I recently stumbled upon a project called "Darkport VR" (at http://darkportvr.realwarp.net/ ) that may be the source of these rumors. It's not clear if they are still working on the project, but the page is from 2001. This kind of project could do alot to bring open source operating systems into mainstream use, if you ask me.
- BFGalbraith

2002.04.02 - Tuesday

HP H&S Docs Update (17:40 PST)
Zancrus and I have been working on the Hack and Slash Docs, further updating them according to The Serpent Lord's "Future of Hack and Slash." There is now a Hit Point section almost as extensive as the Size Level section.
- BFGalbraith

2002.04.01 - Monday

March Review (10:30 PST)
Last month was the biggest month for Galbraith Games in a very long time, because The Serpent Lord left us temporarily on good terms, and because WE FINALLY RELEASED THE STAND-ALONE HACK AND SLASH ACTION RPG COMPUTER GAME TEST !!! In addition to these historic events, we discovered the glory that is Zombie Smashers X, Qbism had a new release and moved to PlanetQuake, all of the worthwile websites posted news about the Hack and Slash Action RPG test, QuakeForge moved to www.quakeforge.net, and the 1st Game Tutorial was released for the TuxBox.
- BFGalbraith