Basic Actions:
strike (melee vs Agi)
distract (melee vs Per; target: distracted 1 turn, +2 to hit you)
grab (melee vs Str; -½ Pwr; hit: grabbed 1 turn)
evade (action; you: defending, evading 1 turn)
escape (action; while evading, not grabbed; you: leave encounter)
rearm (action; you: not disarmed)
borrow (1 use; action; unresisting target: disarmed; you: use target's attack ability)
release (action; while target grabbed permanently; Crd vs DC 10; success: not grabbed)
coup de grace (melee vs Str; while target dying; hit: dead)
Abilities:
Notes:
Character Points (Pts)
Data (copy and paste to store characters):