Squawk 2nd Edition is about dinosaurs taken from Earth before their extinction and modified to become intelligent settlers of far away worlds. It uses the easy to learn system from the Resilience RPG. This book contains hundreds of full color illustrations, the Abaddon planetary system setting, and the "Eye For An Eye" campaign not found in the Squawk RPG system reference document.

Buy the book:
Get the PDF for FREE when your order the hardback!

The Resilience RPG takes place in today's world where player characters face contemporary emergencies. It uses stable and flexible rules that are easier to use than most other RPG systems. This book contains 3 additional scenarios and hundreds of color images that are not found in the Resilience RPG system reference document.

Buy the book:
Get the PDF for FREE when your order the hardback!

The Dark Woods 2nd Edition is a classic Fantasy RPG inspired by 1st Generation table top role-playing games from the 70's and 80's, but using the easy-to-learn system from the Resilience RPG. This book contains hundreds of illustrations, a few more monsters and the player-vs-player (no GM required) Castle Blackmane adventure not found in the The Dark Woods RPG system reference document.

Buy the book:
Get the PDF for FREE when your order the hardback!

The Game Arts Guild is a game development team. We have worked on both computer games and tabletop role-playing games. Learn about our latest RPG books and upcoming projects here. Contact us through the Game Arts Guild Discord server.

News

November 18th, 2024: New Online Character Sheet

We have a new online character sheet at: https://gameartsguild.com/character This work for the Squawk RPG, The Dark Woods RPG, or any other game using the Resilience RPG system!

July 4th, 2024: The Dark Woods RPG 2nd Edition sooner than expected

You can now buy The Dark Woods RPG 2nd Edition core rule book in hardcover or PDF on DriveThruRPG.com. This book has hundreds of illustrations and a player-verses-player adventure not found in the The Dark Woods Role-Playing Game resource document. The Dark Woods RPG 2nd Edition is in the spirit of old-school black-and-white fanasy role-playing games from the 70's and 80's, but with the bennefit of far more refined game mechanics from the Resilience RPG. The reason why we finished this project so quickly is we had been working on a Westhnoth TTRPG for years, but struggled under the weight of the GPL, and changed course when we discovered the art of "Lady of Hats" Mariana Ruiz Villarreal. (Some of her art is also on the cover of the Resilience RPG.) Get the PDF for free when you order the hardcover The Dark Woods Role-Playing Game 2nd Edition book!

June 1, 2024: FINALLY Squawk 2nd Edition!

We are exited to announce that you can now finally buy Squawk 2nd Edition core rule book in hardcover or PDF on DriveThruRPG.com. This book contains hundreds of color images, the Abbadon setting and the Eye For An Eye Campaign that are not found in the Squawk RPG system resource document. The Squawk RPG is about dinosaurs taken from Earth before their extinction and modified to become intelligent settlers of far away worlds. It uses the easy to learn system from the Resilience RPG. Get the PDF for free when you order the hardcover Squawk 2nd Edition book!

May 2024: Resilience Book now available

We are exited to announce that you can now buy the Resilience RPG core rule book in hardcover or PDF on DriveThruRPG.com. This book contains 3 additional scenarios and hundreds of color images that are not found in the Resilience RPG system resource document. The Resilience RPG takes place in today's world were player characters face contemporary emergencies, but the Resilience RPG system is also used in the soon to be released 2nd Editions of both The Dark Woods RPG and Squawk. Get the PDF for free when you order the hardcover Resilience RPG book!

April 2024: Stick Fight

Benjamin was in a stick fight recently, seen here in the deer camo:

1st Quarter 2024: Proofs

We have full color proofs, both hardcover and paperback, for both Resilience RPG and Squawk 2nd Edition, cluttering up our workspace. We anticipate releasing both of these products (finally) before the end of the Summer of this year. It seems likely Resilience RPG will be released first simply because it is much shorter book, as Squawk 2nd Edition is over 300 pages long. There is a 2nd Edition of The Dark Woods that could potentially be complete this year as well. All three books use the Resilience core rules and have many more images than our previous books.

2023: "Fantasy RPG"

Game Arts Guild team member Seth Galbraith was distracted by the recent OGL controversy, (as we have been working on a side project that is compatible with the 5th Edition Dungeons and Dragons rules,) while he was laid up from a kidney stone for a month. Unable sit or to touch type on his keyboard to work on Squawk 2E, he made a new version of 5th Edition D&D on his phone. "Fantasy RPG" is the official Game Arts Guild version of the 5th Edition rules, and we feel it is a signficant improvement over all, as Seth fixed many things about 5th Edition that have annoyed us over the years.

2022: Squawk 2nd Edition almost done?

In 2022, we worked really hard on Squawk 2nd Edition. Tons and tons of hours, most of our spare time, completely neglecting this website. Still working on it in 2023, we will be done very soon?

2021: www.ResilienceRPG.com

As a byproduct of working on Squawk 2nd Edition for the last several years we have produced a role playing game system we call "Resilience" (www.ResilienceRPG.com.) It is set in the modern day world as a sort of contingency-management tool for emergency preparedness, but it is designed to adapt to other settings as well (obviously, as we are using it for Squawk 2nd Edition.)

2020: Game Night

We keep a "game night" group going, where we test out various tabletop games, and often test out new ideas we have. Without such a group, it would be impossible for us to test changes in projects we are currently developing, but it also means we accumulate completely finished game prototypes that may never see the light of day (because coming up with a funcitonal game prototype is about 5% of the work needed to get a product completed and ready for a customer to buy.)

So we thought we would try our hand at 3D Printing, since we have some decent 3D Artists here at the Game Arts Guild, if for no other reason than to help us develop game prototypes. We got a 3D printer with a good reputation, an Ender 3, but we were in for quite a suprise for how much work goes into 3D printing. It took about a week to put the printer together correctly. Then it took about another week to get the bed leveled so that anything would print out of the printer at all. Then it took about another week to figure out that G-Code slicing is the main skill involved in 3D Printing. We never did get around to trying to print out one of our own models before we decided to stop wasting our time and get back to work on Squawk 2E. We did get some insight into why little plastic models are designed the way they are.

Older News

  • News from 2010 through 2019
  • News from 1997 to 2009