![]() |
Tuesday, December 29, 1998 | ![]() |
![]() |
![]() |
Quake Army Knife (QuArK) Version 5.3 is now available at The Official QuArK Homepage. This new version of QuArK has support for Half Life and SiN (although SiN support is untested.) There are also some small improvements and even some new editing features.
![]() |
Wednesday, December 23, 1998 | ![]() |
![]() |
![]() |
Part II of the interview with Jorrit Tyberghein is available at Beta Bites. Jorrit answers questions about the development of Crystal Space and mentions some of the new features like curved surfaces.
![]() |
Thursday, December 17, 1998 | ![]() |
![]() |
![]() |
Crystal Space beta 0.11 r 43 (source code) is now available. This will probably be the last release before the holiday. It looks like the hardware accelerated ports need some work (no lightmapping!), so if you have experience with Direct3D, Glide, or now even OpenGL, this might be a good time to get involved. There are Crystal Space ports for almost every operating system (Win9x/NT, Linux, Mac, DOS, Amiga, OS/2, and more) and support for many different C++ programming environments.
![]() |
Monday, December 14, 1998 | ![]() |
![]() |
![]() |
The Crystal Space beta 0.11r42 source code is out. The new beta has many new features including basic support for curved surfaces! There is also an interview with Jorrit Tyberghein at Beta Bites. Jorrit is the creator of Crystal Space, although many different programmers have contributed to the development of this amazing free 3D game engine.
![]() |
Saturday, December 12, 1998 | ![]() |
![]() |
![]() |
Here's a very interesting article about how level editing programs should be. After reading that article I would recommend trying Quake Army Knife (QuArK) if you haven't used it recently. QuArK implements some of the features discussed in this article few other editors do.
![]() |
Friday, December 11, 1998 | ![]() |
![]() |
![]() |
Wouldn't it be great if you could use your Quake models or models from the Free Models Project In your very own games? I do, so I've been working on fixing a utility that converts Quake .MDL models into Crystal Space "3D Sprites". My fixes should appear in future versions of Crystal Space
Crystal Space version 0.11r41 is now available (There seem to be a couple of releases every week :-) You can also download older versions of the source code and compiled executables and test maps from the Crystal Space homepage. Here are some screenshots showing the new volumetric fog effect:
Curved surfaces are being developed for future versions of Crystal Space. I'm working on plans for soft-skin and rigid body skeletal animation. We are even discussing the possibility of bump mapping. One great thing about an open-source free game engine is that if you need new features, you aren't dependent on the whims of a game engine developer for those enhancements.
![]() |
1998 - JAN FEB MAR APR MAY JUN JLY AUG SEP OCT NOV DEC | ![]() |
![]() |
![]() |
![]() |
1997 - JAN FEB MAR APR MAY JUN JLY AUG SEP OCT NOV DEC | ![]() |
![]() |
![]() |