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Saturday, June 12, 1999 | ![]() |
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I have reformatted the Squawk Role-Playing Game pages so they should now look right with Netscape Communicator. I added some new sketches too.
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Monday, June 7, 1999 | ![]() |
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![]() I have made the backgrounds transparent for many of the sketches on the Squawk Role-Playing-Game pages. There is now at least one illustration of each anthrosaur race, like this "kobold". Obscure comment of the day: "It jacked my linear duplicator!" |
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Saturday, June 5, 1999 | ![]() |
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I added a lot of new sketches to the Squawk Role-Playing Game pages. |
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Friday, June 4, 1999 | ![]() |
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I have updated my guide to using Crystal Space to use the latest released beta version of Crystal Space. There are also two new screenshots of a tree converted from 3DS format at the Crystal Space website. The Crystal Space mailing list is still down, but it should be back up in a few days. Until then, the CrystalClear mailing list can be used for general Crystal Space discussion and a www messageboard has also been set up. |
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Thursday, June 3, 1999 | ![]() |
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Here's a reply I posted on The Serpent Lord's Discussion Forum: :and for the info_null question i was asking rotating when you're making :stairs or something e.g. your tutorials. i want to make the info_null stay :and and rotait the object. e.g. rotaiting a 26 sided cylinder around to :make a torus. hope you can help. thanks! QuArK 5.9 is an awesome editor, but it is missing three very important features that existed in QuArK 4.07: 1. A model editor 2. The ability to define new entity classes without hand-editing .qrk files 3. The ability to rotate objects around a user-defined pivot The only way I have found to work around the third problem is to create a very large brush that completely surrounds the objects you want to rotate and centered around the point you want to rotate around (instead of an info_null.) Then select the things you want to rotate and the large brush, and all rotations should be centered around that large brush. |
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Wednesday, June 2, 1999 | ![]() |
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INVALID OPCODE: On Tue, 25 May 1999, Jorrit Tyberghein wrote: > > The "invalid opcode" caused by blocks, sprites, and curved surfaces > > does not seem to affect my regular pentium (166 Mhz, no MMX) perhaps > > because the bug is in the MMX code and does not effect CPUs w/o MMX? > > (This bug, like the others I reported, is not in bugs.txt) > > I have a Pentium II which also contains an MMX but I have never seen > problems like that. That should narrow down the possibilities. Here are more specs: 400 Mhz Pentium II CPU, Nvidia Riva 128 graphics card, Win98 OS, (running DJGPP optimize build of CS in 8 bit color) CONVERSION: Bruce Williams wrote: > I am taking the tack of converting what the format has into the most > logical CS object. This is a TBD issue as we go along. If I create a tree object from triangles, I may want it to be a dynamic object like a sprite, or a static object with lightmap like a thing. Sometimes it's hard to decide from the format alone. > > If you try to design the game around massive "worlds" containing rooms, > > things, sprites, and everything else in a single package, you can't > > develop content incrementally. > > why? The key phrase is "in a single package" It's tedious to convert content and copy it into a text file then an archive. (like using mdl2spr, a text editor, and some zip/unzip utils.) > Just to be real clear: You edit your .3ds file using MAX or > whatever and CS just loads the changed model into your game > because it is on the list and modified. You do -nothing- . I think this is great. > Every game I have worked on there was always a LOT of 'loading > the new art', you couldn't go to the bathroom without someone > asking "could I see how this looks in the game today?" And here is part of an e-mail I sent to Jorrit just before he left on vacation : I was playing around with Crystal Space and found some interesting stuff: (still using CVS code from a few days ago and DOS/DJGPP) In walktest, clicking the right mouse button causes a General Protection Fault (after printing some polygon info to debug.txt) and the info says "LMB down" when I pressed the *right* mouse button :-) In walktest, I could find options to turn off texturing and lighting, but is there an option to turn off everything except wireframe drawing? I created a new app based on tutorial.html. I had to add this line: #include "csparser/csloader.h" to the .cpp file, but other than that the tutorial app runs fine. I tried making multiple views again (just to stir things up) and found some bugs. Multiple views seem to work fine, but there are bugs with making a view in certain positions: A view that takes up most of the screen or the left half of the screen is okay, but when I try to draw a view on the right half of the screen, It creates TWO views, and the one on the left (which is not supposed to exist) seems to be a little more zoomed in than the correct view on the right. A view that is supposed to take up most of the top half of the screen appears on the bottom instead. A view that us supposed to take up most of the bottom of the screen causes a General Protection Fault. (I assume because it is trying to draw below the bottom of the screen) |
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Tuesday, June 1, 1999 | ![]() |
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During the last two weeks I have been re-organizing this website and preparing for changes - especially to the Squawk Role-Playing-Game section which is overdue for a massive update. The races section has been changed to have a seperate page for each anthrosaur race and there are new sketches of them which you may want to see if you are not interested in the Squawk RPG. Some older pages on this site like old news pages still have broken links
and images. Most pages related to The Serpent Lord's News, The Free Models
Project, and Squawk used to be in the same main directory. Now they have
been placed in subdirectories called news, fmp, and squawk respectively.
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1999 - JAN FEB MAR APR MAY JUN JLY AUG SEP OCT NOV DEC | ![]() |
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1998 - JAN FEB MAR APR MAY JUN JLY AUG SEP OCT NOV DEC | ![]() |
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1997 - JAN FEB MAR APR MAY JUN JLY AUG SEP OCT NOV DEC | ![]() |
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