Galbraith Games
PlanetQuake ad banner:

News Archives

2001 - Jan Feb Mar Apr May Jun 
       Jly Aug Sep Oct Nov Dec

2000 - Jan Feb Mar Apr May Jun
       Jly Aug Sep Oct Nov Dec

1999 - Jan Feb Mar Apr May Jun
       Jly Aug Sep Oct Nov Dec

1998 - Jan Feb Mar Apr May Jun
       Jly Aug Sep Oct Nov Dec

1997 - Jan Feb Mar Apr May Jun
       Jly Aug Sep Oct Nov Dec 
Site Map


(Hits since 2001.10.10, 10 AM)

2001.11.28 - Wednesday

Back in business (21:25 PST)
Well, we have finally recovered from our massive hardware failures, this time with uninterruptable power supplies. How ever, we discovered our office has a tighter limit to the number of computers we can house than we thought (because of faulty wireing.) So now we are using only 2/3rds the number of computers we were before the hardware problems.
- BFGalbraith

2001.11.24 - Saturday

Character Wizard (21:10 PST)
The Serpent Lord has been working on a character wizard for Squawk. The wizard was made as a fast way to develop Squawk characters. This is only the first version released, and there will be updates to the wizard.
- Lunz

2001.11.24 - Saturday

Goth Epidemic (21:45 PST)
Work on Open Quartz has been slow recently - Galbraith Games has been focusing on Hack and Slash, but The Serpent Lord has been experimenting with installing Open Quartz from a CD. Perhaps another Open Quartz release is in the near future? I'm A Spawn! Take the 'What Quake monster am I?' test!
- Lunz

2001.11.22 - Thursday

Happy Pranksgiving (20:55 PST)
I hope you all stuffed your guts with lethal amounts of turkey, I know I did. Hopefully they didn't drop frozen care turkeys on Afganistan.
- Lunz

2001.11.21 - Wednesday

GAMECUBE Cuts Xbox (18:50 PST)
GAMECUBE bites Xbox in the face, selling over twice as many GAMECUBEs than Xboxes. Plus people are buying GAMECUBE games like mad, buying on average two to three games. It looks to me like Nintendo is smashing Microsoft in the console market with their superior product. Send all your angsty teenage hate mail here.
- Lunz

2001.11.19 - Monday

D&D in Space (10:55 PST)
I'm a Star Wars fan, and I'm a gamer. I was a big fan of the Star Wars RPG. The original Star Wars RPG system and GURPS had the most influence on Hack and Slash of any Role-Playing Systems, although Hack and Slash is based on two ideas that are not extensively dealt with in these systems (well, maybe by their standards but not ours,) which is: #1 the effects of different sizes in combat and #2 the effect of damage on performance in combat. The emphasis on these two factors made our Hack and Slash Role-Playing System not just unique, but totally different from any of the other Role-Playing Systems out there from the very beginning.

Some time in the last few years, Wizards of the Coast made a very wise move that I don't approve. They adapted the Star Wars RPG to the D20 system ("open source" D&D system.) Personally I think they should have "open sourced" the original Star Wars RPG system and used it for D&D instead of the other way around. However, at least they have A) made the most common RPG system out there useable, useful and "open source", and B) are using it to reduce the learning curve of other RPGs.
- BFGalbraith

2001.11.17 - Saturday

Game Cube in Seattle (12:40 PST)
Yesterday Zancrus, The Serpent Lord, and I went to the Emerald City (which isn't realy emerald, its more of a grey and brown Quake one pallette, with some horrible colored lighting) to check out a Game Cube presentation. Turns out Eternal Darkness didn't make me spew in disgust, but it was still a resident evil wannabe, with a lame camera and awful play control. Plus there was NBA Courtside 2002 with just crap for graphics.

Then I got to play Super Smash Brothers Melee and whooped up on some suckas. It is much faster in melee which causes some difficulty at first. I also played Pikmin which I thought had awesome play control that successfully took advantage of the two analog sticks.
- Lunz

2001.11.16 - Friday

A whole new low (22:25 PST)
I don't know if any of you have been unfortunate enough to see the latest copy of Game Developer Magazine, but in the "post mortem" they don't even have a single screen shot. The Game Developer mag is really falling apart. But the worst thing about them is they have allways been in denial about the most lacking aspect of games these days: play control.
- BFGalbraith

What is Squawk (15:15 PST)
We have added a What is Squawk
section to the Squawk page. It explains important details on its ownership and how it is to be used.
- Lunz

2001.11.15 - Thursday

Page Update (16:25 PST)
The members page has been updated, appointing me as the official news monger. In case you were wondering, BFGalbraith wasnt kicked out for being a G83S H83R, he is still an assistant web master.
- Lunz

2001.11.13 - Tuesday

Qbism bugfix (17:35 PST)
Qbism has a new patch! The patch is a bugfix and has improvements for qbism.
- Lunz

2001.11.10 - Saturday

Gateisms (22:45 PST)
It turns out that Windose XP has a little problem with Quake. Does this have anything to do with the fact the Quake is open source and Microsoft officially opposes open source? If not, what an incrimidating coincidence! And if it is a coincidence, it really makes me wonder just how poorly Microsoft's other game platforms are going to perform, coincidentally.
- BFGalbraith

2001.11.09 - Friday

On the menu... (10:05 PST)
Today we have been and will be working on the much anticipated and needed Hack and Slash Computer Game menu system. Considerable progress has already been made. Amoung numerous other things, this will be used for weapon selection. (However, we don't have any kind of bolt-on weapon system like Qbism or Counter Strike (Half Life) .) :(
- BFGalbraith

2001.11.08 - Thursday

Update (16:25 PST)
I am sure it will come as no suprise to the regular readers of this page that we have updated the Hack and Slash Role Playing System and Computer Game Project Documentation. I've clarified the teaching rule, and we now have some details about using CVS.
- BFGalbraith

2001.11.07 - Wednesday

Weekly Hits (10:35 PST)
We had about 430 hits this week (from 10 AM on the 31st to 10:15 AM today, for a total of 1,746.) 430 is a pretty typical week for this page this last month. Game Spy's counters are fairly conservative, so we know this is only counting somewhat solid visits.
- BFGalbraith

2001.11.06 - Tuesday

Election Day (17:50 PST)
It's state election day where most of us at Galbraith Games are at. It's very important to vote when you have the opportunity, to show that you support and want to have a say in your local government. The Serpent Lord says "freedom is what free software is all about."

The only serious debate to break out here at Galbraith Games recently was between the hard core Game Cube Smash Brothers fans and the hard core War Craft III fans, and the argument was about which game was cooler to be a dedicated fan for. We came to the startling conclusion that Hack and Slash intends to not be a cross between these two games, but to eventually have the best qualities of these two games.
- BFGalbraith

2001.11.05 - Monday

Good news and bad news (22:25 PST)
I have updated the fixed teaching rule in the Hack and Slash Role-Playing System. I have also added a version number to the H&S RPS front page, which BTW will is the date of the last modification so that folks can tell if they are using our latest version.

Between these last two big worms taking us to the cleaners (because of our Windows dependancy and our old DSL modem,) and our lack of a UPS and some nasty weather and power surges here, we've lost litterally two thirds of our computers in the last few weeks. When you are operating on 0 fundage like us, this is very hard to recover from. I'm not sure how far this is going to set us back.
- BFGalbraith

2001.11.03 - Saturday

Regeneration (12:25 PST)
I have fixed the very broken regeneration rule in the Hack and Slash Role-Playing System, so that now it is at least useable. It is now basically what we've actually been using. The next thing we need to fix is the teaching rule (in the abilities section.)
- BFGalbraith

Progress/docs (11:45 PST)
We've made some progress using cygwin to get the current H&S engine (QuakeForge) running in Windose. We've also updated our H&S docs accordingly.
- BFGalbraith

2001.11.02 - Friday

Windose (23:15 PST)
Lately we've been working on getting the new Hack and Slash game to work in Windows. This does not mean we have finished the other steps, (we haven't,) it's just that getting it to run in Windows has just been moved a little higher on our priority list.
- BFGalbraith

2001.11.01 - Thursday

October Review (10:45 PST)
Last month there was a NEW QBISM RELEASE, two Galbraith Games members had birthdays, we updated the Hack and Slash Computer Game Documents, we started using a counter to monitor trafic on this main Galbraith Games front page, Zancrus put up his site, and there was a new Crystal Space release, not necessarily in that order. More...

Did I mention the NEW QBISM RELEASE?
- BFGalbraith