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(Hits since 2001.10.10, 10 AM)

2002.03.30 - Saturday

To B or not to B (22:30 PST)
I think Wizards of the Coast needs a "head check" when it comes to thier aditude towards "open source." For example, in this recent article posted on the D20 website, the following comments are made: "There are a lot of people at Wizards of the Coast who are already a little leery about this whole "Open Gaming" thing..." "I do think it's unfortunate that ... publishers are choosing to use a new license and not use the OGL." "Right now ... short of a complete open-source release, the OGL cannot be effectively used in software."

So the OGL isn't a "complete open-source release?" I guess that could cause some leeriness indeed. It causes leeriness in me, now that it's public. (FYI: The OGL is going to require that you mention that rules are compatable with D&D. Problem: If I let someone make Squawk materials using D20 rules, they will have to mention D&D in somewhere in those materials, thus forcing me to casturate them with my heavy, rusty shovel. This means no Squawk D20 stuff any time soon.)
- Furious B

2002.03.29 - Friday

D20 Generator (21:30 PST)
If you use the D20 game system, you gotta check out this project: pcgen.sourceforge.net. I think it's beyond cool that they are developing an open source Java based character generator for the much esteemed open source D20 Role-Playing System.
- BFGalbraith

2002.03.28 - Thursday

Nothing But Rumors (17:55 PST)
We recently registered Zombie Smashers X. It is great. I highly recomend registering your copy. I heard a rumor that the Zombie Smashers X guy tried the Hack and Slash Action RPG computer game test. This is cool for Galbraith Games, because most of us are Zombie Smashers X fans. (We've been spending more time playing ZSX than anything else.)

I also heard a rumor that we (Galbraith Games) may do a stand alone Squawk computer game test in the near future. We have a very serious Brian Hess, who you may have heard of, doing the music for Squawk.
- BFGalbraith

2002.03.23 - Saturday

Massive Update (19:55 PST)
I have updated the Hack and Slash docs with some information from The Serpent Lord's "The Future of Hack and Slash." "The Future of Hack and Slash" was sort of his "last request" concerning the Hack and Slash Action RPG, and was forwarded to both Hack and Slash mailing lists a few weeks ago. Anyhow, if you are wondering where we want to take the Hack and Slash Action RPG in the immediate future, the Hack and Slash docs are now a good place to start.
- BFGalbraith

FGA Help (13:00 PST)
If you have made a model request, link request or link update request that has not yet been updated on Free Game Arts (including the Free Models Project,) please e-mail me and let me know.
- BFGalbraith

2002.03.22 - Friday

Important Question (8:10 PST)
I have a very important question for all of you. What is the best "open source" 3D modeling program out there for games? By "best" I mean how actively it is being developed. (We help give alot of advice and input to Milkshape 3D, much to Mete's advantage, and we'de like to lend this same help to the most progressive open source 3D modeling effort, what ever that is.) If you have a strong opinion about which open source modeling project is the best, please e-mail me and let me know soon.
- BFGalbraith

2002.03.21 - Thursday

TuxBox Rocks! (11:40 PST)
News this month on the TuxBox Project. This time it's a very major announcement, the first version of the TuxBox game tutorial is out.
- BFGalbraith

Arcade Un-news (11:20 PST)
(Apparently interest in the movie Tron has picked up, & I was fascinated by the idea of a programmer making games for the arcade below his apartment.) From what I've heard, the old school arcade is dying while the pay by the hour PC game lounge is prospering. Could a piece of hardware like this be used to merge the game lounge and arcade? Could you put a stand up arcade box and put a PC in it? No coins? Go with a 'lounge $olution. Everyone wants to play the same game and there are not enough machines? Make all games available on all machines. (Through LAN, also enhancing multi-player options?)
- BFGalbraith

2002.03.20 - Wednesday

More Wanted Models (17:50 PST)
KRoMiuM and FoX are both looking for some models, check it out at the wanted models page.
- Lunz

2002.03.19 - Tuesday

H&S Docs. update (10:10 PST)
We've updated the H&S docs front page with our latest code path information. This may be helpful if you are trying to work on Hack and Slash code.
- BFGalbraith

2002.03.18 - Monday

Links (17:30 PST)
I've added Chuck Robert's page to the utilities section of the Free Game Arts page, and I've added a link to the Squawk Character Generator from the Squawk RPG front page.
- BFGalbraith

2002.03.16 - Saturday

QuakeForge/FGA/Qbism (15:45 PST)
QuakeForge has moved to a new location, http://www.quakeforge.net. This is the 1st time I've heard of project moving off of SourceForge, don't get me wrong, I'm sure it's happened before. It reminds me of when we tried to get the Free Game Arts page (our most neglected project) on SourceForge, but alas, our licences on the Free Models Project was not updated enough for sf.net (They have worked out nicely for the H&S Action RPG test however.) This is because we put up the Free Models Project before we knew the meaning of the word "GPL."

Speaking of the Free Game Arts page, I recently added Qbism to the engine list (that was about as over due as our H&S test release.) Speaking of Qbism, they recently did Hack and Slash news.
- BFGalbraith

2002.03.15 - Friday

Seth enters MTC (17:35 PST)
Seth "The Serpent Lord" Galbraith has finally achieved his life long dream of "going on a mission." I know what your thinking, "what the ...?" What's important is that he could be "unavailable" for up to two years. He's still the "backbone" of Galbraith Games, but communication with him is now very slow. (Anyway, you can find out more information about this if you dig around on our "contact" page.) Don't worry, I did the same thing when I was his age and I'm back in action now, even if I'm not as useful as the mighty Serpent Lord. (Honestly, it was one of the coolest things I ever did, I learned a lot, did a lot of very interesting things, and had a great time.)

sgalbrai@krl.org is no longer a valid way to contact Seth, in fact he has me checking that e-mail account for him now, and that account will be shutting down within a year. In the case of an emergency, fastest way to get a message to/from him is through me, and even then it could take a month to get a reply from him. We do expect a triumphant return of the Serpent Lord in within the next few years.
- BFGalbraith

2002.03.14 - Thursday

H&S Add banner is out (12:00 PST)
Well, our Hack and Slash Action RPG / Galbraith Games add banner should be popping up randomly on GameSpy sites any time now :) We actually made this banner a long time ago when we 1st thought we'de have the Hack and Slash Action RPG test out within a month (last summer if I remember correctly.)
- BFGalbraith

Inside3D and L.G.T. (11:45 PST)
Inside3D and Linux Game Tome posted sweet news about Hack and Slash. Please let me know if you know of other sites besides these and the others listed this month (PlanetQuake and Demo-files) that have posted news about our recent Hack and Slash release.
- BFGalbraith

2002.03.13 - Wednesday

New Qbism at PlanetQuake (14:55 PST)
The Qbism site has a new release out, a new look, and a new location, PlanetQuake of all places, do be sure to check it out: http://www.planetquake.com/qbism. The Qbism game engine bosts alot of features for those looking for a very state of the art open source fully functional game engine.
- BFGalbraith

2002.03.12 - Tuesday

More minor adjustments (12:50 PST)
More changes to the H&S page today, including an incomplete update to the Hack and Slash Action RPG docs.
- BFGalbraith

2002.03.11 - Monday

Minor adjustments (15:50 PST)
Minor changes to this and the H&S page today.
- BFGalbraith

2002.03.10 - Sunday

Demo-files and PlanetQuake (8:35 PST)
PlanetQuake posted news about the Hack and Slash Action RPG test on Saturday (the 9th.) PlanetQuake has been kind to us. Demo-files put our Hack and Slash Action RPG test up on their site on the same day. Demo-files rules!
- BFGalbraith

2002.03.09 - Saturday

H&S Web Page Update (12:00 PST)
Yesterday, a few minutes before we made the Hack and Slash Action RPG computer game public, we updated the Hack and Slash web page. Today I've updated it with a few minor changes.
- BFGalbraith

2002.03.08 - Friday

TELL EVERYONE!!! (10:50 PST)
The Hack and Slash Action RPG computer game stand-alone test is officially out!! Tell everyone you know, e-mail all your favorite web pages and magazines (besides us, because we already know)!
- BFGalbraith

Just for the record (11:00 PST)
Since October 10th, 2001 at 10 AM until March 7, 2002 at 1 PM, it looks as if we've averaged between 63 to 64 hits per day at this site (for a total of about 9,413 since October 10th.)
- BFGalbraith

2002.03.02 - Saturday

Zombie Smashers X is #1 (15:50 PST)
Zombie Smashers X has been voted the #1 game of 2001 by us here at Galbraith Games. We are very serious about this declaration that Zombie Smashers X is one of the greatest games of all time.
- BFGalbraith